diff options
| author | tech kaczynski <tk@techkaczynski.dev> | 2026-11-02 03:23:17 +1000 |
|---|---|---|
| committer | tech kaczynski <tk@techkaczynski.dev> | 2026-11-02 03:23:17 +1000 |
| commit | b47b2e022bfa74cd94d3296aae6bd34ca4afff02 (patch) | |
| tree | 5fa05b743289e1ab877a85c1bf1874be2736f04f /res/sdr/mdl_vtx_lit_cutoff.fs | |
| parent | 040a896cb98963c74916c0b833efa9df2ef965e3 (diff) | |
new shaders for foliage, new material settings, added lots of assets.
Diffstat (limited to 'res/sdr/mdl_vtx_lit_cutoff.fs')
| -rw-r--r-- | res/sdr/mdl_vtx_lit_cutoff.fs | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/res/sdr/mdl_vtx_lit_cutoff.fs b/res/sdr/mdl_vtx_lit_cutoff.fs new file mode 100644 index 0000000..79b3ce2 --- /dev/null +++ b/res/sdr/mdl_vtx_lit_cutoff.fs @@ -0,0 +1,25 @@ +#version 330 + +uniform sampler2D texture0; +uniform vec4 colDiffuse; + +in vec2 frag_texcoord; +in vec4 frag_colour; +in vec3 frag_lighting; + +out vec4 finalColor; + +void +main() { + vec4 texel = texture(texture0, frag_texcoord) * frag_colour; + + if (texel.a < 0.5) { + discard; + } + + texel.rgb += colDiffuse.rgb; + + vec3 lighting = max(frag_lighting, vec3(0.0)); + + finalColor = vec4(texel.rgb * lighting, 1.0); +} |
