From b47b2e022bfa74cd94d3296aae6bd34ca4afff02 Mon Sep 17 00:00:00 2001 From: tech kaczynski Date: Mon, 2 Nov 2026 03:23:17 +1000 Subject: new shaders for foliage, new material settings, added lots of assets. --- res/sdr/mdl_vtx_lit_cutoff.fs | 25 +++++++++++++++++++++++++ 1 file changed, 25 insertions(+) create mode 100644 res/sdr/mdl_vtx_lit_cutoff.fs (limited to 'res/sdr/mdl_vtx_lit_cutoff.fs') diff --git a/res/sdr/mdl_vtx_lit_cutoff.fs b/res/sdr/mdl_vtx_lit_cutoff.fs new file mode 100644 index 0000000..79b3ce2 --- /dev/null +++ b/res/sdr/mdl_vtx_lit_cutoff.fs @@ -0,0 +1,25 @@ +#version 330 + +uniform sampler2D texture0; +uniform vec4 colDiffuse; + +in vec2 frag_texcoord; +in vec4 frag_colour; +in vec3 frag_lighting; + +out vec4 finalColor; + +void +main() { + vec4 texel = texture(texture0, frag_texcoord) * frag_colour; + + if (texel.a < 0.5) { + discard; + } + + texel.rgb += colDiffuse.rgb; + + vec3 lighting = max(frag_lighting, vec3(0.0)); + + finalColor = vec4(texel.rgb * lighting, 1.0); +} -- cgit v1.2.3