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#ifndef RES_H
#define RES_H
#include "common.h"
typedef struct {
Shader sdr;
map_t(int) uniforms;
} FunShader;
typedef enum {
ASSET_TAG_INVALID,
ASSET_TAG_MODEL,
ASSET_TAG_TEXTURE,
ASSET_TAG_SOUND,
ASSET_TAG_FONT,
} AssetTag;
typedef struct {
AssetTag tag;
union {
Model mdl;
Texture tex;
Sound snd;
Font fnt;
};
char *path;
u32 path_strlen, ref_cnt;
bool loaded;
} Asset;
void res_init(void);
void res_exit(void);
void res_update(void);
char** asset_mdl_keys(int *count);
Asset* asset_get(cstr key);
FunShader* shader_get(cstr key);
void fun_shader_create(cstr key, cstr vpath, cstr fpath);
void fun_shader_delete(FunShader*);
int fun_shader_uniform(cstr skey, cstr ukey);
#endif
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