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#include "cam.h"
#include "reasings.h"
#include <rcamera.h>

static void cam_ctrl_editor(void);
static void cam_ctrl_orbit(void);

CameraInfo main_cam = {0};

void
cam_init(void) {
	rlSetClipPlanes(0.3, 5000);
	main_cam.cam = (Camera3D) {
		.position = { 0, 10, 10 },
		.target = { 0, 1, 0 },
		.up = { 0, 1, 0},
		.fovy = 70.0f,
		.projection = CAMERA_PERSPECTIVE,
	};
	main_cam.update = false;
	main_cam.allow_fly = true;
	main_cam.state = CAM_MODE_EDIT_FLY;
	main_cam.perspective_fov = main_cam.cam.fovy;
	main_cam.mv_speed = 10;
	main_cam.mv_scale = 1;
	main_cam.lk_speed = 0.003f;
}

void
cam_focus(Vec3 target, f32 distance, f32 view_height) {
	Camera *cam = &main_cam.cam;
	Vec3 backward = Vector3Normalize(
		Vector3Subtract(cam->position, cam->target));

	main_cam.transition.start_pos = cam->position;
	main_cam.transition.start_target = cam->target;

	main_cam.transition.end_target = target;
	main_cam.transition.end_pos = Vector3Add(target,
	                Vector3Scale(backward, fmaxf(distance, 0.5f)));

	main_cam.transition.start_fovy = cam->fovy;
	main_cam.transition.end_fovy = cam->fovy;

	if (cam->projection == CAMERA_ORTHOGRAPHIC) {
		main_cam.transition.end_fovy = fmaxf(view_height, 0.1f);
	}

	main_cam.transition.elapsed = 0;
	main_cam.transition.active = true;
	main_cam.state = CAM_MODE_EDIT_ORBIT;
}

void
cam_update(void) {
	if (main_cam.input) {
		if (!main_cam.update && !main_cam.transition.active &&
				IsKeyPressed(KEY_P)) {
			Camera *cam = &main_cam.cam;
			f32 distance = Vector3Distance(
				cam->position, cam->target);

			if (cam->projection == CAMERA_PERSPECTIVE) {
				main_cam.perspective_fov = cam->fovy;

				cam->fovy = 2.0f * distance *
					tanf(main_cam.perspective_fov *
						DEG2RAD * 0.5f);

				cam->projection = CAMERA_ORTHOGRAPHIC;
				main_cam.state = CAM_MODE_EDIT_ORBIT;
			} else {
				Vec3 backward = Vector3Normalize(
					Vector3Subtract(cam->position,
					        	cam->target));

				distance = cam->fovy / (2.0f *
				                tanf(main_cam.perspective_fov *
						DEG2RAD * 0.5f));

				cam->position = Vector3Add(
					cam->target,
					Vector3Scale(backward, distance)
				);

				cam->fovy = main_cam.perspective_fov;
				cam->projection = CAMERA_PERSPECTIVE;
			}
		}

		bool fly = main_cam.update &&
			main_cam.allow_fly &&
			IsMouseButtonDown(MOUSE_BUTTON_RIGHT) &&
			(IsKeyDown(KEY_W) || IsKeyDown(KEY_A) ||
			 IsKeyDown(KEY_S) || IsKeyDown(KEY_D) ||
			 IsKeyDown(KEY_Q) || IsKeyDown(KEY_E));

		if (fly) {
			main_cam.transition.active = false;
			main_cam.state = CAM_MODE_EDIT_FLY;
		}

		bool navigate = main_cam.update ||
			(main_cam.state == CAM_MODE_EDIT_ORBIT &&
			 GetMouseWheelMove() != 0);

		if (navigate && !main_cam.transition.active) {
			switch (main_cam.state) {
			case CAM_MODE_EDIT_FLY:
				cam_ctrl_editor();
				break;

			case CAM_MODE_EDIT_ORBIT:
				cam_ctrl_orbit();
				break;

			default:
				break;
			}
		}
	}

	if (!main_cam.transition.active) {
		return;
	}

	const f32 duration = 0.25f;
	main_cam.transition.elapsed = fminf(
		main_cam.transition.elapsed + GetFrameTime(), duration);

	f32 t = EaseSineInOut(
		main_cam.transition.elapsed, 0.0f, 1.0f, duration);

	main_cam.cam.position = Vector3Lerp(
		main_cam.transition.start_pos,
		main_cam.transition.end_pos, t);

	main_cam.cam.target = Vector3Lerp(
		main_cam.transition.start_target,
		main_cam.transition.end_target, t);

	main_cam.cam.fovy = Lerp(
		main_cam.transition.start_fovy,
		main_cam.transition.end_fovy, t);

	if (main_cam.transition.elapsed >= duration) {
		main_cam.cam.position = main_cam.transition.end_pos;
		main_cam.cam.target = main_cam.transition.end_target;
		main_cam.cam.fovy = main_cam.transition.end_fovy;
		main_cam.transition.active = false;
	}
}

static void
cam_ctrl_editor(void) {
	if (!main_cam.update) {
		return;
	}

	Vec3 input_dir = {0};
	f32 mv_speed = main_cam.mv_speed;
	f32 lk_speed = main_cam.lk_speed;

	if (IsKeyDown(KEY_W)) {
		input_dir.z += 1;
	}

	if (IsKeyDown(KEY_A)) {
		input_dir.x -= 1;
	}

	if (IsKeyDown(KEY_S)) {
		input_dir.z -= 1;
	}

	if (IsKeyDown(KEY_D)) {
		input_dir.x += 1;
	}

	if (IsKeyDown(KEY_Q)) {
		input_dir.y -= 1;
	}

	if (IsKeyDown(KEY_E)) {
		input_dir.y += 1;
	}

	input_dir = Vector3Normalize(input_dir);

	if (IsKeyDown(KEY_LEFT_SHIFT)) {
		mv_speed *= 3;
	}

	// makes it so you can stop faster than you can speed up
	f32 ms_amount = GetMouseWheelMove() < 0 ?
				GetMouseWheelMove() * 1.0 :
				GetMouseWheelMove() * 0.5;

	main_cam.mv_scale += ms_amount;
	main_cam.mv_scale = CLAMP(main_cam.mv_scale, 0.05, 80);

	mv_speed *= main_cam.mv_scale;
	mv_speed = CLAMP(mv_speed, 1, 1000);

	CameraMoveForward(&main_cam.cam,
	                  input_dir.z * mv_speed * GetFrameTime(),
	                  false);

	CameraMoveRight(&main_cam.cam,
	                input_dir.x * mv_speed * GetFrameTime(),
	                false);

	CameraMoveUp(&main_cam.cam, input_dir.y * mv_speed * GetFrameTime());

	Vec2 delta = GetMouseDelta();
	CameraYaw(&main_cam.cam, -delta.x * lk_speed, false);
	CameraPitch(&main_cam.cam, -delta.y * lk_speed, true, false, false);
}

static void
cam_ctrl_orbit(void) {
	Camera *cam = &main_cam.cam;
	f32 wheel = GetMouseWheelMove();
	f32 view_height;

	if (cam->projection == CAMERA_ORTHOGRAPHIC) {
		if (wheel != 0) {
			cam->fovy = Clamp(
				cam->fovy * powf(0.85f, wheel), 0.1f, 2000.0f);
		}

		view_height = cam->fovy;
	} else {
		f32 distance = Vector3Distance(cam->position, cam->target);

		if (wheel != 0) {
			f32 zoom = Clamp(
				distance * powf(0.85f, wheel), 0.5f, 1000.0f);
			CameraMoveToTarget(cam, zoom - distance);
			distance = zoom;
		}

		view_height = 2.0f * distance *
			tanf(cam->fovy * DEG2RAD * 0.5f);
	}

	if (!main_cam.update) {
		return;
	}

	Vec2 delta = GetMouseDelta();

	if (IsMouseButtonDown(MOUSE_MIDDLE_BUTTON)) {
		Vec3 forward = GetCameraForward(cam);
		Vec3 right = GetCameraRight(cam);
		Vec3 up = Vector3Normalize(
			Vector3CrossProduct(right, forward));

		f32 scale = view_height / GetScreenHeight();
		Vec3 offset = Vector3Add(
			Vector3Scale(right, -delta.x * scale),
			Vector3Scale(up, delta.y * scale));

		cam->position = Vector3Add(cam->position, offset);
		cam->target = Vector3Add(cam->target, offset);
	} else {
		CameraYaw(cam, -delta.x * main_cam.lk_speed, true);
		CameraPitch(cam, -delta.y * main_cam.lk_speed,
			true, true, false);
	}
}