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#ifndef APP_H
#define APP_H

#include "common.h"

typedef enum {
	APP_MODE_EDIT,
	APP_MODE_PLAY,
} AppMode;

typedef enum {
	APP_FLAG_EDIT,
	APP_FLAG_DEBUG,
} AppFlag;

typedef struct {
	RenderTexture scr_tex;
	Rect scr_rec;
	int w, h, rw, rh;
	f32 frame_time_ms;
	AppMode mode;
	AppFlag flags;
	bool run;
} App;

extern App app;

Ray	app_screen_ray(Vec2 position, Camera camera);
Vec2	app_world_to_screen(Vec3 position, Camera camera);
void	app_notify(cstr title, cstr msg);

#endif