#include "physics.h" PhysicsInfo physics = {0}; void physics_init(void) { physics.world_def = b3DefaultWorldDef(); physics.world_id = b3CreateWorld(&physics.world_def); physics.simulate = false; } void physics_exit(void) { if (b3World_IsValid(physics.world_id)) { b3DestroyWorld(physics.world_id); } physics.world_id = b3_nullWorldId; } void physics_update(void) { if (!physics.simulate) { return; } // TODO: timestep is temporary, should be global value b3World_Step(physics.world_id, 1.0f / 60.0f, 4); } // PhysicsObject // physics_obj_create_def(void) { // PhysicsObject obj = {0}; // return obj; // } // void // physics_obj_delete(PhysicsObject* phys) { // }