#ifndef ENV_H #define ENV_H #include "common.h" #include "res.h" typedef struct { cstr sky_sdr_key, ocean_sdr_key; Vec3 sun_dir; Vec3 moon_dir; Color sun_col; Color moon_col; Color ambient_col; Color horizon_col; Color zenith_col; f32 sun_intensity; f32 moon_intensity; f32 ambient_intensity; f32 day_amount; f32 twilight_amount; f32 cycle; f32 day_len; /* sun/moon textures */ cstr sun_tex_key, moon_tex_key; Color sun_tint, moon_tint; f32 sun_sz, moon_sz; f32 ocean_height, ocean_time; } Environment; extern Environment env; void env_init(void); void env_exit(void); void env_update(void); void env_draw_sky(Camera); void env_draw_ocean(Camera); #endif