From 08cb8d6a585dd552b69a488d9db1be123f01467a Mon Sep 17 00:00:00 2001 From: tech kaczynski Date: Tue, 22 Sep 2026 22:38:57 +1000 Subject: initial commit. --- res/sdr/mdl_lit.vs | 28 ++++++++++++++++++++++++++++ 1 file changed, 28 insertions(+) create mode 100644 res/sdr/mdl_lit.vs (limited to 'res/sdr/mdl_lit.vs') diff --git a/res/sdr/mdl_lit.vs b/res/sdr/mdl_lit.vs new file mode 100644 index 0000000..eb13a28 --- /dev/null +++ b/res/sdr/mdl_lit.vs @@ -0,0 +1,28 @@ +#version 330 + +in vec3 vertexPosition; +in vec2 vertexTexCoord; +in vec3 vertexNormal; +in vec4 vertexColor; + +uniform mat4 mvp; +uniform mat4 matNormal; + +out vec2 frag_texcoord; +out vec4 frag_colour; +out vec3 frag_world_normal; + +void +main() { + frag_texcoord = vertexTexCoord; + frag_colour = vertexColor; + + /* + * Do not necessarily normalize here. Interpolation changes the + * length, so the fragment shader must normalize it regardless. + */ + frag_world_normal = + (matNormal * vec4(vertexNormal, 0.0)).xyz; + + gl_Position = mvp * vec4(vertexPosition, 1.0); +} -- cgit v1.2.3