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-rw-r--r--app.c39
1 files changed, 0 insertions, 39 deletions
diff --git a/app.c b/app.c
index 98cd420..18f0d9c 100644
--- a/app.c
+++ b/app.c
@@ -34,35 +34,6 @@ app_init(void) {
game_init();
editor_init();
cam_init();
-
- // for (int i = 0; i < 10000; ++i) {
- // u64 id = entity_create(false);
- // Entity *ent = entity_get(id);
-
- // char name[16];
- // snprintf(name, 16, "Entity %i", i);
- // free(ent->name);
- // ent->name = strdup(name);
-
- // ent->tr.pos = (Vec3){
- // GetRandomValue(-50, 50),
- // GetRandomValue(-10, 10),
- // GetRandomValue(-50, 50),
- // };
- // }
-
- // for (int i = 0; i < entity_count(); ++i) {
- // u64 id = entity_id_at(i);
-
- // if (i == 5) {
- // u64 parent_id = entity_id_at(4);
- // entity_set_parent(id, parent_id);
- // }
-
- // if (i == 10) {
- // entity_delete(id);
- // }
- // }
}
static void
@@ -95,16 +66,6 @@ app_loop(void) {
BeginMode3D(main_cam.cam);
entity_system_draw_3d();
-
- // delete this shit later
- for (u32 i = 0; i < entity_count(); ++i) {
- Matrix world = entity_world_matrix(entity_id_at(i));
-
- rlPushMatrix();
- rlMultMatrixf(MatrixToFloatV(world).v);
- DrawCubeWiresV(Vector3Zero(), Vector3One(), GREEN);
- rlPopMatrix();
- }
EndMode3D();
if (FLAG_CHECK(app.flags, BIT(APP_FLAG_DEBUG)) ||