diff options
| author | tech kaczynski <tk@techkaczynski.dev> | 2026-11-02 03:23:17 +1000 |
|---|---|---|
| committer | tech kaczynski <tk@techkaczynski.dev> | 2026-11-02 03:23:17 +1000 |
| commit | b47b2e022bfa74cd94d3296aae6bd34ca4afff02 (patch) | |
| tree | 5fa05b743289e1ab877a85c1bf1874be2736f04f /env.c | |
| parent | 040a896cb98963c74916c0b833efa9df2ef965e3 (diff) | |
new shaders for foliage, new material settings, added lots of assets.
Diffstat (limited to 'env.c')
| -rw-r--r-- | env.c | 17 |
1 files changed, 7 insertions, 10 deletions
@@ -10,26 +10,22 @@ static const Color SKY_DAY_ZENITH = { 20, 71, 158, 255 }; static f32 sky_smoothstep(f32 edge_0, f32 edge_1, f32 value) { f32 amount = (value - edge_0) / (edge_1 - edge_0); - if (amount < 0.0f) { amount = 0.0f; } else if (amount > 1.0f) { amount = 1.0f; } - return amount * amount * (3.0f - 2.0f * amount); } static Vec3 sky_get_sun_direction(f32 cycle) { f32 angle = cycle * 2.0f * PI - PI * 0.5f; - Vec3 dir = (Vec3) { cosf(angle), sinf(angle), 0.0f }; - return Vector3Normalize(dir); } @@ -45,9 +41,8 @@ sky_draw_symbol(Texture tex, Vec3 dir, Camera3D cam, f32 angular_diameter, return; } - Vec3 cam_fwd = Vector3Normalize( - Vector3Subtract(cam.target, cam.position)); - + Vec3 cam_fwd = + Vector3Normalize(Vector3Subtract(cam.target, cam.position)); f32 fwd_facing = Vector3DotProduct(cam_fwd, dir); // don't draw if behind the camera @@ -184,7 +179,7 @@ env_update_shader(cstr key) { return; } - Shader sdr = shader_get(key)->sdr; + Shader sdr = res->sdr; SetTraceLogLevel(LOG_DEBUG); SetShaderValue( sdr, @@ -271,8 +266,10 @@ env_exit(void) { void env_update(void) { sky_update_lighting(); - env_update_shader("model"); - env_update_shader("model_cutoff"); + env_update_shader("default"); + env_update_shader("alpha_cutoff"); + env_update_shader("alpha_cutoff_nocull"); + env_update_shader("foliage"); } void |
